Tuesday, April 21, 2009

Motion


This is a game scene captured from the latest Resident Evil 5 game. The character that stands in the middle of the picture is the character that is being played in the game. In this game, you move a lot through narrow spaces such as alleys and small streets full of stuff/clutter. For many parts of the game, you are usually not walking on level ground (implied by the constant changing level of your line of vision in the game) and occasionally you get attacked and thrown "off balance" in the game. I think for the navigation designer, it's the character's movement that is most of the challenge because they are trying to make this realistic attempt to give the player a "feel" of movement through the player's eyes. It gets especially visually confusing when turning in this game during times when you are looking for your attacker/zombies because you know they are there which are caused by jumpy screen views and sound effects but turning around and scanning your environment can be a bit of a challenge. Movement in terms of rotation/turning are not completely mastered yet because it does not flow smoothly and can be nauseating for a new player who is not familiar with these kind of games.

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